Notify Message
Forums
Page 1
Search
#14195208 Aug 19, 2019 at 10:33 AM
13 Posts
Chakra power value has been a problem for a long time now. Now, I am aware that a new balance team is working on solving current issues, however, I would like to see CP bonus hotfixed even before the jutsu update. (Since we know on DKI-s example hotfixes are possible)

Currently, at jounin level, CP bonus is a measly 2.95% dmg: https://imgur.com/a/yrOywnh

Basically, a jounin CP user would need 33 rounds in a fight to get only 100% bonus damage value which equates to 1 bonus normal jutsu dmg on average (so like 1 extra jutsu in battle).

In a more realistic scenario of 14 rounds, that bonus is only 41.3% during the fight which means that even a single critical strike from crit user completely negates the CP users bonus.

Now since the balance between CP/Crit wasnt planned on being like this, I suggest a simple value change of CP from 2.95% to 9% which would give CP users a 126% dmg bonus over 14 rounds which I find much more bearable untill the balance team sorts out the balance in full. It will make the game more fair for CP users for the time being.

Once again, it is an easy value change, and I'm sure there should be no reason not to hotfix it right away


+1
#14195706 Aug 20, 2019 at 05:35 AM
1 Post
Fully agreed!
+1
#14198009 Aug 23, 2019 at 09:01 PM
Officer
58 Posts
I have a better idea.


How about we buff current Weapon / Armor stats to have the original intended total amount of item stats from the planned update that things were "balanced" for, then nerf them to intended values once dungeons release so people can stop shouting "Item update" and start shouting about how CP vs CS are inherently imbalanced.


It would take a day at most for somone to go find out what the total stat values would be then divide them across the existing village armor sets and weapons.










Scrublord Executioner
+2
Page 1